The name Nël I̽lge̜t Kez is derived from the Wood Elvish language, as Nël I̽lge̜t Kez was founded by Fyënm Krazron, who was culturaly Wood Elven.
Climate
Nël I̽lge̜t Kez has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Nël I̽lge̜t Kez receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Nël I̽lge̜t Kez covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2456 m (8057 ft) above sea level.
Overview
Nël I̽lge̜t Kez was founded durring the late 16th century in spring of the year 1470, by Fyënm Krazron. The establishment of the new community went well, with no major obsticles durring construction.
Nël I̽lge̜t Kez was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Nël I̽lge̜t Kez is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Nël I̽lge̜t Kez is buildings are located arround a single spacious packed earth mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Nël I̽lge̜t Kez is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.
Civic Infrastructure
Nël I̽lge̜t Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nël I̽lge̜t Kez.
Nël I̽lge̜t Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nël I̽lge̜t Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nël I̽lge̜t Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nël I̽lge̜t Kez's public wards, blessings, and other arcane systems.
Nël I̽lge̜t Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Nël I̽lge̜t Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Nël I̽lge̜t Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Nël I̽lge̜t Kez's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, summer is skipped in Nël I̽lge̜t Kez.
The Ramidreju near Nël I̽lge̜t Kez are known to be a mutant strain of the creature.
Nël I̽lge̜t Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Abjuration energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 2
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3618 m2
Cattle and Similar Creatures: 226
Poultry: 2721
Swine: 181
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 90
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 3
Gunsmiths: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 1
Soap and Tallow Workers: 2
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 1
Gamekeepers: 1
Hairdressers: 2
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 1
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 1
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 12
Monks, Monastic: 2
Monks, Civic: 3
Historian, Oral: 1
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 2
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Bards: 1
Dancers: 1
Musicians: 2
Wood Carvers: 2
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
259 of Nël I̽lge̜t Kez's population work within a Foundational Occupation.
19 work in Agriculture
52 work as Craftsmen
20 work as Merchants
42 work as Service Workers
26 work as General Laborers
7 work as Skilled Laborers
44 work as Civil Servants
25 work in Cottage Industries
9 work as Artists
15 work in Produce Industries
630 of Nël I̽lge̜t Kez's population do not work in a formal occupation, but do contribute to the local economy. 18 (2%) are noncontributers.
Points of Interest
POI
History
A vast influx of newcomers over the last (20860 % 6)+1 years has greatly spiked Nël I̽lge̜t Kez's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a crop of Illusion, an a crop imbued with great amounts of Illusion energies was created near Nël I̽lge̜t Kez by in time immemorial, reportedly some time during the early 2nd century.